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1SECRETS.DOC
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1988-03-20
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In Dungeon Master there are a few secrets..If you want to play
without cheating stop right here..DO NOT READ ANY FARTHER
ON THE FIRST LEVEL:
CAST YOUR INFLUNCE..You throw a 1/6 spell to open door then you
throw a object threw the door
LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and
strike it down with your sword
SECOND LEVEL:
After going downstairs face the left wall go 6 or 7 spaces and
you will find a switch opens secret panel where you will find a
compass to use with the Matrix room
Vault room: remove coin and replace with something else door will
now stay open
Time is of the Essense: push button and move very quickly to get
through fist passage way..push button turn around and throw
something through the blue field the pit will then close..push
button and walk backwards
Chamber of the Guardians: push the button next to the chest until
the chest appears outside..In chest use the mirror of dawn to open
secret passage next to blue eye
Level 4
Transporter Room: The way through to get to the room is a you
land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT
Buttom Room: you push the button as they show up until you have
pushed 5 of them you may have to push them more than once..mark
them as you push them so that you can keep track
Neverending Room: Find the button on the wall push it..then go
back to where you came in the big room.turn left and follow the
wall to get to the next room
Pit Room: In the room to the left there are many secret room
starting to left by walking threw the wakk while facing the arm
and wood shackles...there are 3 secret rooms in all after entering
On level 3 there is another staircase that leads back to level 2
there is a room that has a closed gate in that room you will find
screamers that when you leave the room the door will close and
they will be reborn therefore a endless food supply
Level 5
Riddle room:
I am all- I am none: mirror of dawn
An arch but no back: bow
Hard as a rock..Blue as the sky..Twinkle in a woman eye: blue
gem
A golden head but no body: gold coin
Midas room: you place a coin in the hole in the wall
Room with locked gate and no way to open it: Place a heavy object
where the Transporter appears and turn it on
After going through the locked door you will come across a room
that is locked and in it you will find a magical box as you leave
you will see a ring on the wall push it..you will open a secret
passageway
Strength Hall: shoot a arrow or throw a dagger if it comes back
try again if not go around a corner and a gater will be open
Level 7
The easist way to shut off the Fireballs is to drop down into the
pits and then drop into the next one and bring yourself back to
the surface and walk foward in front of you will be the shut off
for the deflector and the fireballs
Level 8
When is a rock not a rock: when it is nothing
Step to the left one step and walk threw the wakk as you get
through the wall mark it so that you can find your way back
Also on that level there is a area in the hallway that spins you
180 degrees so you end up going back where you came from. Use
magical footprints or throw things down the hallway when they come
back you are there mark that area and when you get there turn 180
as you get there
What is at your feet is overhead: you step on switches and
fireball hit you
The easiest way is to put something on the switches as you get
out of the way of the fireballs..with something on the switches
they will only fire once and you can pass right threw..there are 6
floor switch 3 on both sides
What is lighter than air.. The corbomite you found earlier
Beware of my twisted fate: The room is set up like a snake you
have to go threw in a winding fashion
Vooommm: 2 places to go
Clockwise room: go counterclockwise to get to all the different
area of the room you must start at the sign that says clockwise
and move to a different section by going counter clockwise
Poison Room: get the sword and stay where you are until the cloud
clears when the cloud clears step foward and kick off another trap
and move back to the clear area until out the door
How to kill the Dragon:
Lead him back to the stairway you came down and then attck him
with spells and weapons..when you see a fireball coming run
upstairs to safety
To get the power gem to merge with the firestaff you must ise the
Zokthra spell..a little advice have everything you wnat in the
dragon area before you do this for afterwords there is no way out
Next to the power gem in the locked room is a rebirthing chamber
so save those coins it's the only way in
What kills the Creatures: As you get stronger in your wizard
skills yopu will be able to make stronger version of the same
spell as the creatures show up they each take a stronger version
of the same potion and it may take more than one to kill it
mummies..Weapons at first when you wizard skills are stronger
fireballs
Screamers: weapons..poison clouds..fireballs
Blue meanies w/ clubs..Fireballs..weapons
Rock creature..poison clouds
Bees..fireballs
Worms..fireballs(level 4)..posion cloud
Ghosts..Vorpal blade..yew staffs..staff of manar..non material
being spell
Green octopus..fireballs
Flying snakes..fireballs
Skeltons..fireballs
Wizard eyes..Fireballs
Rock thing in the Ra level..Catch them in a door and then use
your weapons
Theives: fireballs..when you chase after them beware they will
always lead you to a larger enemy
Rats..fireballs
Armadillos..fireballs
Trolls..fireballs
Scorpions..fireballs (lots of them)
Knights..doors and fighting skills
Crystal ball octopus.. Vorpal blade..non material spell
Spiders..Fireballs
Tarpits..Fireballs
Gargoyles..fireballs
Wizard..firestaff after being merged with power gem